MeshBake

https://cdn1.epicgames.com/ue/product/Screenshot/greystonecomparison-1920x1080-1d029e731a5a6338db24a683495f6e73.png Video 1: Demonstration VideoVideo 2: Reducing drawcalls from 7700 to 1000 with MeshBakeVideo 3: Merging modular Skeletal Meshes to one output Skeletal Mesh while also baking the materialsDocumentationDiscordForum ThreadNew Features in 1.7: Morph Target baking. Active Morph Targets on selected actors can be baked directly into the baked mesh geometry. A button has been added to the

MeshBake1.6

Resource Details

Category: Free

Version: 1.6

Author: Melaro

Downloads: 19

Summary: 1.6